Node.js + Google Protocol Buffer + Express + MySQL (Server 구성)

Unity3D Coroutine + WWW (Client 구성)

0.1초 마다 WebServer에 요청 시도 하는 Client 20개로 TEST 진행

컴퓨터 사항 : I-5 2500K 3.30GHz + RAM 8GB + SSD 구성

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// 웹서버
var express = require('express');
var app = express();
//protobuf
var fs = require('fs');
var Schema = require('protobuf').Schema;
// protobuf file 읽어 오기
var schema = new Schema(fs.readFileSync('GameMessagePacket.desc'));
// MySQL
var mysql = require('mysql');
var DBConnectionPool = mysql.createPool(
{
    host: 'localhost',
    port: 3306,
    user: 'root',
    password: 'qwer1234',
    database: 'game',
    connectionLimit: 100,
    waitForConnections: true,
    multipleStatements: true
});
// all environments
app.use(express.logger('dev'));
// development only
if ('development' == app.get('env')) {
    app.use(express.errorHandler());
}
// 로그인 SP 호출
app.get('/Login/:id/:password'function (request1, response) {  
    var Data = [request1.params.id, request1.params.password]
    
    var queryString = "CALL sp_LoginProcedure(?, ?, @result); SELECT @result AS Result;"
    
    DBConnectionPool.getConnection(function (err, connection) {
        var query = connection.query(queryString, Data, function (err, results) {
            if (err) {
                connection.release();
                console.error(err);
                throw err;
            }
            
            var Msg = schema['Message.LoginResult'];
            var ResultMsg = Msg.serialize({ result: results[1][0].Result });
            response.send(ResultMsg);
            
            console.log(results);
            connection.release();
        });
    });
});
// 회원가입 SP 호출
app.get('/Signup/:id/:password'function (request1, response) {
    var UserID = request1.params.id
    var UserPW = request1.params.password
    
    var queryString = "CALL sp_SignupProcedure('" + UserID + "','" + UserPW + "', @result); SELECT @result AS Result;"
    
    DBConnectionPool.getConnection(function (err, connection) {
        var query = connection.query(queryString, function (err, results) {
            if (err) {
                connection.release();
                console.error(err);
                throw err;
            }
            
            var Msg = schema['Message.SignupResult'];
            var ResultMsg = Msg.serialize({ result: results[1][0].Result });
            response.send(ResultMsg);
            
            connection.release();
        });
    });
});
// 캐릭터 정보 얻어 오기
app.get('/CharacterInfo/:userkey'function (request1, response) {
    
    var UserKey = request1.params.userkey
    
    var queryString = "CALL sp_GetCharacterInfo_procedure('" + UserKey + "');"
    
    DBConnectionPool.getConnection(function (err, connection) {
        var query = connection.query(queryString, function (err, results) {
            if (err) {
                connection.release();
                console.error(err);
                throw err;
            }
            
            var Msg = schema['Message.CharacterInfoResult'];
            
            var Data = {
                money: results[0][0].user_money,
                level: results[0][0].user_level,
                exp: results[0][0].user_exp,
                maxexp: results[0][0].user_maxexp,
                attackvalue: results[0][0].user_attackvalue,
                defencevalue: results[0][0].user_defencevalue,
                critical: results[0][0].user_critical,
                maxhp: results[0][0].user_maxhp,
                maxmp: results[0][0].user_maxmp,
                groupname: results[0][0].user_groupname,
                grade: results[0][0].user_class
            };
            
            //console.log(Data);
            var ResultMsg = Msg.serialize(Data);
            
            console.log('Data.Length:', ResultMsg.length);
            response.send(ResultMsg);
            
            connection.release();
        });
    });
});
app.listen(3000);

cs


Posted by Habentius
:
Node.js JavaScript 코드
// 웹서버
var Express = require('express');
var app = Express();

//protobuf
var fs = require('fs');
var Schema = require('protobuf').Schema;

// protobuf file 읽어 오기
var schema = new Schema(fs.readFileSync('GameMessagePacket.desc'));

app.get('/GameServer/:id', function (request1, response)
{
    var Msg = schema['Message.Login'];

    var Test = Msg.serialize({id : 'hoobboong', password : 'qwer1234'});
    console.log('proto.length:', Test.length);
    response.send(Test);
});
app.listen(3000);
유니티 C# 코드
using UnityEngine;
using System.Collections;
using System.IO;

public class NodeJSConnector : MonoBehaviour 
{

	// Use this for initialization
	void Start () 
    {
        download();
	}
	
	// Update is called once per frame
	void Update () 
    {
	
	}

    private void download()
    {
        StartCoroutine(work());
    }

    private IEnumerator work()
    {
        WWW www = new WWW("http://127.0.0.1:3000/GameServer/hoobboong");

        yield return www;

        using (MemoryStream MemStream = new MemoryStream(www.bytes))
        {
            Message.Login LoginMsg = ProtoBuf.Serializer.Deserialize(MemStream);
            Debug.Log(LoginMsg.id);
            Debug.Log(LoginMsg.password);
        }
    }
}
우선 해당 소스 TEST 결과 이상 없이 데이터를 주고 받습니다. 좀 더 TEST 및 진행을 해봐야 하겠지만 현재까지는
이런식으로 작업을 해도 문제 없을 것 같네요.

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